var tgd = tgd || {};
tgd.Simulations = tgd.Simulations || {};
tgd.Simulations.Zombies = tgd.Simulations.Zombies || {};
tgd.Simulations.Zombies.Enums = tgd.Simulations.Zombies.Enums || {};

tgd.Simulations.Zombies.Enums.HumanType = {
	/*
		get Civilian () { return 0 },
		get Hunter () { return  1 },
		get Zombie () { return 2 }
	*/
	Civilian : 0, Hunter : 1, Zombie : 2
};

tgd.Simulations.Zombies.Enums.ActionType = {
	/*
		get Move () { return 0 },
		get Attack () { return  1 },
		get Nothing () { return  2 }
	*/
	Move : 0, Attack : 1, Nothing : 2
};

tgd.Simulations.Zombies.Enums.LifeState = {
	/*
		get Alive () { return 0 },
		get Dead () { return  1 }
	*/
	Alive : 0, Dead : 1
};

tgd.Simulations.Zombies.Enums.WeaponAction = {
	/*
		get Kill () { return 0 },
		get Zombify () { return  1 },
		get Nothing () { return  2 }
	*/
	Kill : 0, Zombify : 1, Nothing : 2
};

tgd.Simulations.Zombies.Enums.Direction = {
	/*
		get North () { return 0 },
		get South () { return  1 },
		get East () { return  2 },
		get West () { return  3 }
	*/
	North : 0, South : 1, East : 2, West : 3
};
